xCoAx 2016

7–8 July
Bergamo, Italy

4th Conference on Computation, Communication, Aesthetics & X

xCoAx is an exploration of the intersection where computational tools and media meet art and culture, in the form of a multi-disciplinary enquiry on aesthetics, computation, communication and the elusive x factor that connects them all.

Since 2013, xCoAx has been an occasion for international audiences to meet and exchange ideas, in search for interdisciplinary synergies among computer scientists, artists, media practitioners and theoreticians at the thresholds of digital arts and culture.

The focus is on the unpredictable overlaps between the chaos and freedom of creativity and the rules and determinism of algorithms, between human nature and machine technology, with the aim to evolve towards new directions in aesthetics.

In 2016 xCoAx will go back to where it started: the city of Bergamo, a familiar place but with the freshness of a new venue, the Gamec modern and contemporary art gallery where we look forward to hosting you and your work.

Program

The conference program is now online.

  • Wednesday 6: Opening of the exhibition, reception cocktail.
  • Thursday 7: Conference, keynote, performances. Presentations will be organized in panels chaired by a moderator that will lead a final discussion with authors and audience. A guest keynote will close the day.
  • Thursday 7, evening: Performances.
  • Friday 8: Conference panels and short-paper session. Artworks and performances presentations. Presentations and discussion will be organized in the afternoon, networking authors and audience.
  • Friday 8, evening: Conference dinner.
  • Friday 8, night: Closing party + Algorave.

Keynote: Frieder Nake “The Disappearing Masterpiece”

Of course, all images that we see, are analog. Otherwise we could not see them. But we call them digital. Analog is their surface. Digital is their subface. The subface wins: it has driven the masterpiece out of the world of art. For the art in the work of art now belongs to a set of images. The set the image belongs to has become more important than the image itself. This is the algorithmic revolution in the arts.

Frieder Nake is a mathematician, computer scientist, critic of artificial intelligence, and pioneer of digital art. He teaches at the University of Bremen and University of the Arts, Bremen. He loves algorithmics and art and both together.

Important Dates

  • Submission deadline: 31 January
  • Extended submission deadline: 14 February
  • Notifications: 21 March
  • Registration deadline for first authors: 18 April
  • Delivery of final versions for publication: 18 April
  • Exhibition opening: 6 July
  • Conference: 7-8 July

Submit

You are invited to submit theoretical, practical or experimental research work that includes but is not limited to the following topics:

  • Computation
  • Communication
  • Aesthetics
  • X
  • Algorithms / Systems / Models
  • Artificial Aesthetics
  • Audiovisuals / Multimodality
  • Creativity
  • Design
  • Interaction
  • Games
  • Generative Art / Design
  • History
  • Mechatronics / Physical Computing
  • Music / Sound Art
  • Performance
  • Philosophy of Art / of Computation
  • Technology / Ethics / Epistemology

Submission Details

  • All works must be submitted via EasyChair;
  • Submissions must be original and will be rigorously reviewed by an international and multidisciplinary scientific committee, in a process that will assess originality, relevance, artistic and technical achievements;
  • Reviewing will be double-blind for papers, single-blind for artworks and performances, please omit all information about the authors in double-blind submissions;
  • Papers may be up to 10 pages long, following the format in the Word template;
  • Artworks and performances should be accompanied by a two-page extended abstract formatted using the same template and by one or more URLs for access to relevant media assets;
  • Submissions should be sent as .pdf files with links to relevant online resources. Final versions for publication should be delivered in .docx format with all the images and other media files attached as independent files;
  • All images and media assets must be cleared for publication by the authors;
  • At least one of the authors of each contribution must register to the conference before the first author registration deadline in order for the work to be published in the proceedings;
  • xCoAx’s working language is English;
  • xCoAx’s conference proceedings (with ISBN) will be published online;
  • A selection of works will be published in a forthcoming special issue of CITAR’s Journal of Science and Technology of the Arts;
  • Please contact the program chairs at info@xcoax.org with any questions regarding submissions.

Registration

Registrations to xCoAx 2016 are now open!

  • Author registration: € 150 — before April 18th (one author per paper; includes entry to conference and performances, does not include conference dinner)
  • Reduced registration: € 50 — (non-presenting co-authors, authors without academic affiliation, general public; includes entry to conference and performances, does not include conference dinner)
  • Conference dinner: € 25 — (not included in the registration, also open to non-registered accompanying persons)

Please go to this page and insert your information: First name, surname, email, affiliation (insert “independent” if not affiliated), registration type (“Author” or “Reduced”), the number of tickets to the conference dinner, and the payment method (“bank transfer”, “girofondo”, or “credit card”).

Bank transfer: This is the simplest method: you will find the xCoAx bank account number below in the registration page. Please send a receipt of your bank transfer to info@xcoax.org.

Girofondo: This is a payment method reserved for Italian universities. If you are affiliated with one, please refer to your administration.

Credit card: Due to bureaucratic issues independent of xCoAx, this method requires a bit of email exchange. Once you fill in the form you will receive an email containing your registration number. Keep that number and wait for a further email from us containing instructions for the payment.

Scientific Committee

Organizing Committee

Bergamo

Bergamo, Città Alta

In the heart of one of the largest industrial districts in Europe, in the North-Eastern part of the Lombardy region, Bergamo is a charming city where the sharp edges of plants and machines slowly give way to the softer lines of beautiful churches and villas that have been overlooking the misty flatland below them for centuries.

Bergamo has a long history of invasions, which peaked in the 16th century when the Venetian Republic, then ruler of the city, started the construction of a wall that protected what is known today as “Città Alta”, the upper part on top of a hill, as opposed to “Città Bassa”, the more recent urban development outside the wall.

The days of divisions and conflicts are long gone for Bergamo, and today the city aims at bringing her beauty from the past into a cosmopolitan future by means of an airport just 5 km away from the city centre that has quickly developed into an international hub, the third airport in Italy for number of passengers and the first for low-cost companies.

Travel to Bergamo

Bergamo’s “Il Caravaggio” international airport, also known as “Orio al Serio” (IATA code: BGY) is served by a number of low-cost companies, among which Ryanair. Bus n.1 will take you from just outside the airport to Città Bassa and Città Alta in less than 20 minutes.

The railway station in Città Bassa connects Bergamo to several stations in Milano (Centrale, Lambrate, Garibaldi), so flying to Milano Malpensa (MXP) or to Milano Linate (LIN) is also an option.

Where to Stay

Bergamo offers a wide selection of Hotels, Hostels and B&Bs, both in Città Alta and Città Bassa, all of them advertised on the best known hotel booking websites. If you're looking for lodging in the historic Città Alta, we advise you to look near the S. Agostino campus of the University (where the first xCoAx took place), from where you can easily reach Gamec on foot. If you're aiming at staying in Città Bassa, make sure to be near Via San Tomaso, the street of Gamec.